Post by Destiny on May 3, 2009 15:30:46 GMT 5.5
The people of Arysia are of many different races, which include the following:
- Humans: One of the least common races of Arysia, humans live to about 80 years, but sometimes can exceed that. They range in height from about 5' to 6'5'' in height. They are generally considered unequal to other species but show amazing talent is sorcery and magic.
- Dragon riders: They are a special brand of people, who are bonded intimately with a dragon. Half-way between a human and an elf, these dragon riders are more powerful and fast than humans and sometimes possess the skills of magic. The dragons are semi-sentient, who are able to communicate mentally with their riders but must not go very far from them.
- Elves: Not very populace in Arysia, elves are characterized by slightly refined features and pointed ears. They are faster than the average human and have an upper hand in a one-on-one fight but are great disadvantaged in a warring situation.
- Dwarfs: Dwarfs are found in Arysia in large numbers, characterized by their fierce nature and short stature.
- Minotaurs: Brave, valiant fighters, minotaurs are half-bull and half-man and most believe fighting to be their tradition. They do not generally live in groups, preferring to be alone.
- Rejegh: Creatures similar to the dragons in pure form, these scaled beings are more intelligent than dragons and can change into a humanoid form. They never bond with riders. They can live to be more than 1000, but rarely more than 1500.
- Shifters: They can take the form of a single animal, and often retain characteristics of the animal when in human form. Excellent scouts, most are involved in the army of one or the other land.
- Mesia: Winged humans who are able to fly, but are restricted in this somewhat by weather conditions. Cannot possess magic. Strong as normal humans.
- Spirits: The only spirits existing currently are in the service of Mortia. They take on human forms of some type or the other which are hard to change. They are powerful mages.
- Centaurs: Half-man and half-horse, centaurs are often master archers but rarely possess magic.
- Dryads: They are elementals having the powers of a single element. Though they may look like humans, they have certain defining features such as oddly coloured and shaped eyes, that immediately put them apart from normal humans if they are looked at closely.
- Gnome: A short race of humanoids, related to dwarves, who excel at illusion magic types and are a race of trickster, playing tricks and practical jokes on others for fun. They aren't very serious in general. They tend to be great supporters in wars. There are a good amount of them, but most don't leave their underground kingdom.
Types of magic in Indishia:
- Sorcery: The most common form of magic, requires study and concentration. Energy is derived from the energy of the being concerned and must be directed to be effective. All Rajegh and elves have this type of magic instinctively. It is not as effective as magic or potions, but it is more quick and easy to perform.
- Magic: Mages direct the powers of the nature around them for performing magical tasks. While using their power is less tiring than sorcery, it depends highly on the availability of the elements around and can be hard to use and time consuming. All mages have one element.
- Druids: Druids harness the powers of herbs and other magical items to make potions. While this art takes a lot of studies, it is very powerful, if a little slow to act. Making complex potions takes years of study.
- Wild Magic: Unlike any of the above kinds of magic, wild magic cannot be learned. It is innate in a few gifted individuals and not controllable, but is released automatically in times of adversity. It drains the user, the environment and in rare cases (when abused) can kill the user.
[[Please note: If you want another race added, which is not vampires/werewolves, please PM me. Note, the races need to be from birth, and not turned humans or whatever, which is the reason for the restrictions on the above.]]
- Humans: One of the least common races of Arysia, humans live to about 80 years, but sometimes can exceed that. They range in height from about 5' to 6'5'' in height. They are generally considered unequal to other species but show amazing talent is sorcery and magic.
- Dragon riders: They are a special brand of people, who are bonded intimately with a dragon. Half-way between a human and an elf, these dragon riders are more powerful and fast than humans and sometimes possess the skills of magic. The dragons are semi-sentient, who are able to communicate mentally with their riders but must not go very far from them.
- Elves: Not very populace in Arysia, elves are characterized by slightly refined features and pointed ears. They are faster than the average human and have an upper hand in a one-on-one fight but are great disadvantaged in a warring situation.
- Dwarfs: Dwarfs are found in Arysia in large numbers, characterized by their fierce nature and short stature.
- Minotaurs: Brave, valiant fighters, minotaurs are half-bull and half-man and most believe fighting to be their tradition. They do not generally live in groups, preferring to be alone.
- Rejegh: Creatures similar to the dragons in pure form, these scaled beings are more intelligent than dragons and can change into a humanoid form. They never bond with riders. They can live to be more than 1000, but rarely more than 1500.
- Shifters: They can take the form of a single animal, and often retain characteristics of the animal when in human form. Excellent scouts, most are involved in the army of one or the other land.
- Mesia: Winged humans who are able to fly, but are restricted in this somewhat by weather conditions. Cannot possess magic. Strong as normal humans.
- Spirits: The only spirits existing currently are in the service of Mortia. They take on human forms of some type or the other which are hard to change. They are powerful mages.
- Centaurs: Half-man and half-horse, centaurs are often master archers but rarely possess magic.
- Dryads: They are elementals having the powers of a single element. Though they may look like humans, they have certain defining features such as oddly coloured and shaped eyes, that immediately put them apart from normal humans if they are looked at closely.
- Gnome: A short race of humanoids, related to dwarves, who excel at illusion magic types and are a race of trickster, playing tricks and practical jokes on others for fun. They aren't very serious in general. They tend to be great supporters in wars. There are a good amount of them, but most don't leave their underground kingdom.
Types of magic in Indishia:
- Sorcery: The most common form of magic, requires study and concentration. Energy is derived from the energy of the being concerned and must be directed to be effective. All Rajegh and elves have this type of magic instinctively. It is not as effective as magic or potions, but it is more quick and easy to perform.
- Magic: Mages direct the powers of the nature around them for performing magical tasks. While using their power is less tiring than sorcery, it depends highly on the availability of the elements around and can be hard to use and time consuming. All mages have one element.
- Druids: Druids harness the powers of herbs and other magical items to make potions. While this art takes a lot of studies, it is very powerful, if a little slow to act. Making complex potions takes years of study.
- Wild Magic: Unlike any of the above kinds of magic, wild magic cannot be learned. It is innate in a few gifted individuals and not controllable, but is released automatically in times of adversity. It drains the user, the environment and in rare cases (when abused) can kill the user.
[[Please note: If you want another race added, which is not vampires/werewolves, please PM me. Note, the races need to be from birth, and not turned humans or whatever, which is the reason for the restrictions on the above.]]